
They facilitate crafting homemade weapons and explosives from various junk items. To get around this annoyance, most people just edit the fallout ini directly, or use a configurator that does it for them (like New Vegas Configurator, can get on Nexus).Workbenches found throughout the Mojave Wasteland are utility stations. If you really need to use the original launcher, you can rename the d3d9 or dxgi dlls to something else (like d3d9old.dll) while you change the settings, and then rename it back to run the game.

So it sounds like the launcher is grabbing the wrong dll, and crashing. The game will use a dll in its folder before it goes looking in the windows system folders for it. If you are using an injector (like ENB, etc) you are telling it to use the dll file you placed into the game folder. Without injectors (ENB or Sweetfx or Reshade for example), it will load those from Windows' System folders. The way it works, if when you load a game that uses directx, is the program asks Windows for (usually) d3d9.dll, d3d11.dll, or dxgi.dll. They should both be in the game folder and loading the same dlls. It's strange that the stock launcher and the 4GB launcher would load differently. Please Log in or Create an account to join the conversation.

Further, this problem extends to G.E.C.K., the plugin editor for the game, replacing my render window with a ReShade error message. However, if I try to use the game's default launcher - for instance because I want to adjust settings that can only be changed at-launch - the game still looks for ReShade, causing the application to hang and/or crash. This works fine, as long as I'm using the 4GB launcher to play the game.

In the end, I wound up uninstalling ReShade and using a legacy version of SweetFX, which worked as the file uploader expected it to, instead. However, I found the interface to cumbersome and unintuitive, and wasn't able to readily work out a way to separate out the packaged settings and apply them, since the package (assuming a "drag and drop" installation) had everything bundled together. I installed ReShade because an ENB package I wanted to use for New Vegas included SweetFX settings.
